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Pretty well documented article. It might be worth mentioning for the sake of history the few years when Adobe seemed interested in developing its own internal ray-tracer. With AE CS6 it was not only beneficial, it was quite necessary a strong CUDA GPU and only few QUADRO cards were officially supported by Adobe at that time:


Coming back to our days, there a couple of other issues worth exploring:

1) what has really changed with NVIDIA Studio Drivers for GeForce cards?

2) a big difference between GeForce and Quadro was the bit depth output. GeForce allowed 10bit output only within games while Quadro with any software interface. With the diffusion of 10bit panels is more and more relevant the difference, but again things get complicated because NVIDIA announced support of 10bit in studio drivers of some cards.

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