Unreal Engine 5.1: new features for filmmaking, broadcast, animation, and live events
Enhanced support for stage operations, a VCam overhaul to make more familiar to camera operators, animation and rigging enhancements...
The Broadcast and Live Events Field Guide: the free guide and the show
Epic Games releases the new Broadcast and Live Events Field Guide, 80 pages of tips and case studies, and...
Animation Week: participate and get the Animation Field Guide
Epic Games launches Animation Week with release of The Animation Field Guide and celebration of Unreal Engine storytellers. The...
Spire and Epic: real-time workflows for animation movies
No more wait for resource-intensive rendering, says Spire Animation Studios, as it prepares to integrate Epic’s Unreal Engine into...
Epic Games’ Virtual Production Week is this week!
Originally used by only the most technically-advanced studios, virtual production has now become ubiquitous. Epic Games’ “Virtual Production Week” reflects...
New Unreal plugin for Autodesk Maya is ideal for Virtual Production
Ideal for Virtual Production, the new plugin from Autodesk accelerates creative workflows with real-time data streaming from Maya to Unreal...
The Matrix Awakens: UE5 and cinematic creation through simulation
Written and cinematically directed by Lana Wachowski, The Matrix Awakens: An Unreal Engine 5 Experience, showcases the technology from...
Real-time animation: from storyboarding to final pixels
Real-time animation has unlocked the route to better storytelling and changed everything from the initital ideas to the final...
Mold3D Studio: animation techniques aimed at film and TV content
In a bid to inspire and educate artists, Edward Quintero, and Mold3D Studio created Slay, a sample project that...
A free webinar from Epic Games: the next step in Virtual Production
Ready to explore the latest Virtual Production features in Unreal Engine 4.27? Then join Epic Games on August 25,...