Polygon Disintegration

Breaking apart polygons with X-Particles.

polygon disintegration

Polygon Disintegration

With the popularity of the Avengers Thanos ash effect, I decided to create a variant with X-Particles. It’s very similiar in movement, but focuses primarility on ripping the polygons of a mesh object apart which gives it a nice mix of blockiness, and fluid flow. Since this effect is dependant on the polygons of a 3D geometry mesh, you will have to decide on your own as to how many polygons will work for your use. Just like with pixels, the higher the density of polygons, the sharper the resolution of the effect. The low poly look does have it’s own neat appearance though.

Sample Polygon Disintegration Animations

polygon disintegrationpolygon disintegration


Not much to really say on this one, so let’s get right to it.

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David Torno is a Visual Effects professional based in Los Angeles, California. His work over the years has included commercials, feature films, music videos, and multimedia projects. During his free time, David enjoys expanding his…

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Guy Tuncer
Guy Tuncer

Thanks for the tut, it was great. Your world settings must be different than the default one, I had to change a lot of the values you gave to come even remotely to the result that you arrived. For example, turbulence named PO2 Curl, you had 300 % in size and that resulted in massive big curls that cause the particles disappear out of the frame immediately. I had between 20-30% to come close to your final result.

I am on R20, and have XP 728 release.