motion graphics

Getting Started with HitFilm Pro – Lesson 3 – Editing Basics and Setting your Options

Getting Started with HitFilm Pro – Lesson 3 – Editing Basics and Setting your Options

In our last lesson, in our look at learning HitFilm Pro, we talked about setting up our projects, and we had discussed that you can both edit and do compositing…

Getting Started with HitFilm Pro – Lesson 2 – Creating your first project

Getting Started with HitFilm Pro – Lesson 2 – Creating your first project

In our last lesson, in our look at learning HitFilm Pro, we talked about the different purchasing (as well as free) options, when it comes to HitFilm.  In this lesson…

Managing complex expressions in After Effects

Managing complex expressions in After Effects

Expressions in After Effects are a powerful tool for animation, but while they can be as simple as the ‘wiggle’ function, working with more complex expressions can begin to get…

Getting Started with HitFilm Pro – Lesson 1 – Welcome

Getting Started with HitFilm Pro – Lesson 1 – Welcome

I’m a big fan of HitFilm.  And I thought that I would start a written tutorial series here on ProVideo Coalition that looks at HitFilm,and why it’s…

Other New Features in Motion

Other New Features in Motion

This week on MacBreak Studio, I show Steve Martin from Ripple Training something new in Motion. When Final Cut Pro X was updated to 10.4 a few months back…

AE Project Diary: 5) Burning Embers

AE Project Diary: 5) Burning Embers

In this project diary we look at the process I went through to create an animation of burning embers in After Effects, using Trapcode Form.  Because the animation was a…

After Effects NAB 2018 Update: Master Properties and Advanced Puppet

After Effects NAB 2018 Update: Master Properties and Advanced Puppet

It’s that time of year when Adobe presents its latest software additions, with video first in line. For those curious, here’s a rundown of what you…

Alpha Channels: The good, the bad & the ugly

Alpha Channels: The good, the bad & the ugly

Alpha channels are the basis of digital compositing, but there are two different types – straight and premultiplied.  Understanding the difference can make or break your composites – if the…

Some clips from Quantel’s “Clips”

Some clips from Quantel’s “Clips”

As one year finishes and another begins, it’s traditional to look back and reflect on the last 12 months. However this time I’m going to stretch…

Combating Computer Vision Syndrome

Combating Computer Vision Syndrome

More than anything, editors and motion graphic designers have one tool that more important than anything, and that is their eyes.  You eyes are probably the most important tool you…