motion graphics

After Effects & Performance. Part 7: Introducing AErender

After Effects & Performance. Part 7: Introducing AErender

When you install After Effects, Adobe also installs a separate program that can vastly improve productivity.  You already have it.  It’s there on your hard drive, right next to…

After Effects & Performance. Part 6: Begun, the core wars have…

After Effects & Performance. Part 6: Begun, the core wars have…

When we look back over the last 25 years of After Effects’ history, and how its performance has evolved, we can see a few key milestones. The years 2006, 2010…

Faking 3D in After Effects

Faking 3D in After Effects

3D is ever present in the motion graphics world. It’s also hard to learn and, occasionally, overkill. That’s where moviola.com comes in. This week, we explore the…

After Effects & Performance. Part 5: Introducing the CPU

After Effects & Performance. Part 5: Introducing the CPU

Introducing the CPU – Confusing Products, Unfortunately… At the heart of every modern computer is the CPU – the central processing unit.  For several decades the CPU has been the…

After Effects & Performance. Part 4: Bottlenecks and busses

After Effects & Performance. Part 4: Bottlenecks and busses

Have you ever wished that After Effects was a bit faster? I’m guessing that every After Effects user has stared at the blue rendering bar hoping for a miracle…

After Effects & Performance. Part3: It’s numbers, all the way down

After Effects & Performance. Part3: It’s numbers, all the way down

If you’re reading this then you’re probably an After Effects user, and if you’re an After Effects user then you’re probably working in a creative industry…

After Effects & Performance. Part 2: What After Effects actually does

After Effects & Performance. Part 2: What After Effects actually does

When discussing the history of After Effects and performance, there’s one single, critical, all encompassing factor that we have to begin with: what After Effects actually does.  Perhaps more…

After Effects & Performance. Part1: In search of perfection

After Effects & Performance. Part1: In search of perfection

Introducing the Introduction When it comes to After Effects, “performance” is a complicated topic.  The notion of performance affects every single After Effects user, and yet it’s one of…

Red Giant’s Universe plugins get new text and motion graphics tools

Red Giant’s Universe plugins get new text and motion graphics tools

Numbers, Array Gun, and Progresso are the brand new text and motion graphics tools included in the newest version of Red Giant’s Universe, expanding the options available for editors…

Create the “Undone” look using EbSynth

Create the “Undone” look using EbSynth

The new Netflix series “Undone,” like “A Scanner Darkly” before it, creates a compelling visual style by rotoscoping live action actors, and painting animation frames over…

Learn the Fusion page in Resolve: in 20 minutes

Learn the Fusion page in Resolve: in 20 minutes

Blackmagic have really pushed the limit in terms of what you can get for free in the software realm. Not only have they turned what was previously a high six…

Thoughts on AE: What’s after After Effects?

Thoughts on AE: What’s after After Effects?

Over the past couple of years, I’ve seen an increasing number of After Effects users talk about switching to a different app for motion graphics design.  But is it…

Restrain your undisciplined pixels with NaNny

Restrain your undisciplined pixels with NaNny

Most pixels are pretty well behaved, but if you work in 32 bit mode then every so often you come across one that’s a born troublemaker.  If parts of…

Automatic grid layouts in After Effects

Automatic grid layouts in After Effects

This article will explain how to automatically layout images in a grid, using expression sliders in After Effects. In the last After Effects project diary, I demonstrated how a simple…

AE Project Diary: 8) 3D City

AE Project Diary: 8) 3D City

This city flythrough was created entirely using After Effects, with the final composition involving over 18,000 layers.  I made this almost 7 years ago, at the start of 2012…

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