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motion graphics

Creating Animated Graphs in Motion

Creating Animated Graphs in Motion

Since we all seem to be looking at a lot of charts and graphs these days I thought it was a good opportunity to show folks how easy it is…

After Effects & Performance. Part 10: The birth of the GPU

After Effects & Performance. Part 10: The birth of the GPU

Introducing the GPU.  Over the past ten years the GPU, or Graphics Processing Unit, has probably made greater advances than any other system component.  The GPU is no longer just…

After Effects & Performance. Part 9: Cold, hard cache

After Effects & Performance. Part 9: Cold, hard cache

Does adding more RAM to your computer make it faster? It’s a surprisingly tricky question.  Strictly speaking: no. But when it comes to After Effects: kind of – yes…

After Effects & Performance. Part 8: Multiprocessing (kinda sorta)

After Effects & Performance. Part 8: Multiprocessing (kinda sorta)

When is multiprocessing not multiprocessing?  When it’s rendering multiple frames simultaneously. In part 8 we’re going to have a quick look at this feature, which was first introduced…

Pan & Scan Photos in Motion

Pan & Scan Photos in Motion

This week on MacBreak Studio, I show you how you can animate a camera to dolly and pan over a photograph. While you can accomplish the same result in Final…

After Effects & Performance. Part 7: Introducing AErender

After Effects & Performance. Part 7: Introducing AErender

When you install After Effects, Adobe also installs a separate program that can vastly improve productivity.  You already have it.  It’s there on your hard drive, right next to…

After Effects & Performance. Part 6: Begun, the core wars have…

After Effects & Performance. Part 6: Begun, the core wars have…

When we look back over the last 25 years of After Effects’ history, and how its performance has evolved, we can see a few key milestones. The years 2006, 2010…

Faking 3D in After Effects

Faking 3D in After Effects

3D is ever present in the motion graphics world. It’s also hard to learn and, occasionally, overkill. That’s where moviola.com comes in. This week, we explore the…

After Effects & Performance. Part 5: Introducing the CPU

After Effects & Performance. Part 5: Introducing the CPU

Introducing the CPU – Confusing Products, Unfortunately… At the heart of every modern computer is the CPU – the central processing unit.  For several decades the CPU has been the…

After Effects & Performance. Part 4: Bottlenecks and busses

After Effects & Performance. Part 4: Bottlenecks and busses

Have you ever wished that After Effects was a bit faster? I’m guessing that every After Effects user has stared at the blue rendering bar hoping for a miracle…

After Effects & Performance. Part3: It’s numbers, all the way down

After Effects & Performance. Part3: It’s numbers, all the way down

If you’re reading this then you’re probably an After Effects user, and if you’re an After Effects user then you’re probably working in a creative industry…

After Effects & Performance. Part 2: What After Effects actually does

After Effects & Performance. Part 2: What After Effects actually does

When discussing the history of After Effects and performance, there’s one single, critical, all encompassing factor that we have to begin with: what After Effects actually does.  Perhaps more…

After Effects & Performance. Part1: In search of perfection

After Effects & Performance. Part1: In search of perfection

Introducing the Introduction When it comes to After Effects, “performance” is a complicated topic.  The notion of performance affects every single After Effects user, and yet it’s one of…

Red Giant’s Universe plugins get new text and motion graphics tools

Red Giant’s Universe plugins get new text and motion graphics tools

Numbers, Array Gun, and Progresso are the brand new text and motion graphics tools included in the newest version of Red Giant’s Universe, expanding the options available for editors…

Create the “Undone” look using EbSynth

Create the “Undone” look using EbSynth

The new Netflix series “Undone,” like “A Scanner Darkly” before it, creates a compelling visual style by rotoscoping live action actors, and painting animation frames over…

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