Null Swapper – Plexus/Particular Utility Script

Null Swapper Utility Script


Update 11/25/13: Added AECC compatibility
Need a helping hand changing your 3D/2D Null layers into Light layers so you can use them for Plexus or Trapcode Particular? Well this short tutorial will show you how, plus you get a free script that does the actual work for you. HOORAH! 🙂

Free script? Yup, just look below the video for the download link. In the download you will get a .zip file that contains the NullSwapper_v1_5.jsxbin file and the NullSwapper.aep project file I use in the tutorial, so you can follow along if you like.

Right Click the link below and select “Save As”. (CS5.5, CS6, AECC)

– Added AECC compatibility
– Fixed version incompatible popup error on compatible AE versions. “You are running After Effects version ????. This script requires After Effects CS 5.5 or later.”
– Added CS6 compatibility
– Minor code updates
– Initial release

Script install locations:
(dockable panel)
Master HD/Applications/Adobe After Effects CS5.5/Scripts/ScriptUI Panels/
(floating panel)
Master HD/Applications/Adobe After Effects CS5.5/Scripts/

(dockable panel)
C:Program FilesAdobeAdobe After Effects CS5.5Support FilesScriptsScriptUI Panels
(floating panel)
C:Program FilesAdobeAdobe After Effects CS5.5Support FilesScripts

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David Torno is a Visual Effects professional based in Los Angeles, California. His work over the years has included commercials, feature films, music videos, and multimedia projects. During his free time, David enjoys expanding his knowledge in Visual Effects by learning new softwares and techniques that are being used. Along the way he also contributes to the visual effects community by offering helpful tools, and tutorials that creative professionals around the world can benefit from.

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6 Comments on "Null Swapper – Plexus/Particular Utility Script"

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Riccardo Granito
Riccardo Granito

No zip file.. only HTML.. Could you attach the zip with scipt? thanks


Amazing script, thanks. Would be great if original Null layer IN/OUT were preserved.


Also how hard is it to make it do the reverse– convert Lights into Nulls?