After Effects & Performance. Series Overview & Contents
After Effects is the industry standard application for motion graphics design, but like any major app, it can take...
After Effects & Performance. Part 18: Multi-Frame Rendering is here
The most fitting end possible for this series on “After Effects and Performance” is an interview with Sean Jenkin,...
After Effects & Performance. Part 17: Interview with Sean Jenkin from Adobe
There’s good news, and there’s bad news. Actually, it’s better than that. For all After Effects users out there,...
After Effects & Performance. Part 16: A few bits and bobs
As this series on After Effects and Performance draws to a close, there are a few loose ends to...
After Effects & Performance. Part 15: 3rd Party Opinions
3rd Party Opinions After Effects was first released in 1993, and since then it’s established a healthy ecosystem of...
Is Cavalry the After Effects killer we didn’t know we were waiting for?
After Effects is the de facto standard for all things motion graphics. While there’s plenty of debate about whether...
Animating a 3D Camera in Motion
This week on MacBreak Studio, I demonstrate how easy and downright fun it is to animate a camera in...
Boris FX releases Particle Illusion standalone app for free
I’m an editor/mograph designer of many hats. Media Composer, After Effects, Premiere, Resolve, Scratch, and a bunch more that...
After Effects & Performance. Part 14: Make it faster for free
Plenty of people have said that money can’t buy you happiness, and anyone who says it can hasn’t used...
Publishing Path Animations for Final Cut Pro X
This week on MacBreak Studio, I take you “under the hood” to peek at our development process for a...
