Animating with Behaviors in Motion
This week on MacBreak Studio, I demonstrate the power and flexibility of Motion’s behaviors for creating animations without a...
After Effects & Performance. Part 11: The rise of the GPGPU
The GPU has come a long way from the days when computers could only display monochrome text. Over the...
Creating Animated Graphs in Motion
Since we all seem to be looking at a lot of charts and graphs these days I thought it...
After Effects & Performance. Part 10: The birth of the GPU
Introducing the GPU. Over the past ten years the GPU, or Graphics Processing Unit, has probably made greater advances...
After Effects & Performance. Part 9: Cold, hard cache
Does adding more RAM to your computer make it faster? It’s a surprisingly tricky question. Strictly speaking: no. But...
After Effects & Performance. Part 8: Multiprocessing (kinda sorta)
When is multiprocessing not multiprocessing? When it’s rendering multiple frames simultaneously. In part 8 we’re going to have a...
Pan & Scan Photos in Motion
This week on MacBreak Studio, I show you how you can animate a camera to dolly and pan over...
After Effects & Performance. Part 7: Introducing AErender
When you install After Effects, Adobe also installs a separate program that can vastly improve productivity. You already have...
After Effects & Performance. Part 6: Begun, the core wars have…
When we look back over the last 25 years of After Effects’ history, and how its performance has evolved,...
Faking 3D in After Effects
3D is ever present in the motion graphics world. It’s also hard to learn and, occasionally, overkill. That’s where...