UE5 – Choosing our Environment
Starting out a big project is always daunting. Where do you even start? The characters? The environment? For me,...
Kill Bill: Tarantino’s lost scene recreated inside a video game
The Lost Chapter highlights how Epic’s real-time tools made it possible to bring film and interactive storytelling closer together,...
Xsens Link: reimagined for the next-generation of motion capture
Built for professionals working at the forefront of animation, games, virtual production, and VFX, Xsens Link has a new...
JALI and IEL show non-linear animation workflows at Unreal Fest Seoul
If you’re attending Unreal Fest Seoul don’t miss the demonstration, by JALI Research and IEL of real-time, non-linear animation...
Door G: building a wall to knock down (creative) walls
Door G specializes in modular content production for brands, agencies, and production companies and, as AI video models advance,...
HighField AI acelerates broadcast graphics with intelligent automation
Developed to meet the needs of today’s fast-paced newsrooms, HighField AI reduces time-consuming editorial tasks such as sourcing visual...
Puget Systems: new custom workstations and laptops at Unreal Fest 2025
New Puget Mobile 16” laptops loaded with NVIDIA GeForce RTX 5090 mobile GPUs, and newest ITX workstations featuring RTX...
Xsens Animate 2025 enhances animation workflows
Designed to enhance animation workflows for film, TV, and video game production, Movella’s Xsens has a new version, Xsens...
Epic Games releases Twinmotion 2025.1 to make 3D visualization easy
Filmmakers, previz teams, and art departments can now use Twinmotion to visualize their ideas instantly without waiting for renders,...
Unreal Engine 5.4 includes VCam for Android
New features for broadcast and for Virtual Production, including Unreal’s virtual camera app, Unreal VCam, on Android for the...
