Mark Spencer dives into using cameras within Motion’s 3D space. He shows Steve Martin how to use the camera to navigate around a 3D set and animating the camera to simulate real camera movements.
Mark Spencer is a freelance producer, videographer, editor, trainer and writer based in the Bay Area. He produces Final Cut Pro X-related training and plugins for with his partners at Ripple Training. He is an Apple-certified Master Trainer, and consults for corporations and individuals. He is the author or co-author of a half-dozen books on motion graphics and editing from Peachpit Press and writes for ProVideo Coalition. He maintains www.applemotion.net, a resource for Motion. Mark has an MBA from the Wharton School of the University of Pennsylvania.