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The new video game, called Chalk Warfare, is based on the popular Chalk Warfare videos, a series of VFX-heavy short films with over 350 million total views.
Puget Systems returns to Unreal Fest this week in Chicago, in collaboration with SOKRISPYMEDIA to debut a brand new video game developed by SOKRISPYMEDIA called Chalk Warfare. If you think this is not the kind of news that makes sense to publish here, then… continue reading.
SOKRISPY is an original YouTube channel known for VFX-heavy videos, particularly the Chalk Warfare series. The short film Chalk Warfare 4.0, from 2020 has more than 150 million views and some of the videos in the series have reached over 100 million views. Chalk Warfare was shot with Blackmagic Design cameras with Blackmagic RAW, edited and finished entirely in DaVinci Resolve Studio, with intense use of Boris FX’s Mocha Pro plugin for motion tracking and stabilizing.
Leveraging their success on YouTube, and largely in response to viewer comments, feedback, and requests, SOKRISPY has developed a game based on the Chalk Warfare intellectual property – allowing players to interact with the IP in a new medium.
The team from SOKRISPYMEDIA will officially launch Chalk Warfare in the Puget Systems booth with special guest and celebrity voice actor, Carolina Ravassa. Unreal Fest attendees will see demonstrations of the game’s unique ability for players to draw weapons and integrate them into the game in real-time. This integration is not a re-skin, but rather involves machine learning to train hundreds of weapon types. The AI models running on Puget Systems workstations account for how weapons are held, fired, recoiled, and reloaded.
At Unreal Fest the debut of Chalk Warfare, runs on Puget Systems Mobile Workstations powered by Intel Core Ultra 9 processors. Chalk Warfare features AI models that were trained on Puget Systems workstations. Those AI matching models power the real-time creation of weapons, enabling players to actually hand-draw weapons of choice, and integrate them directly into the game in real time.
During Unreal Fest, attendees will be the first to play Chalk Warfare – while simultaneously seeing the backend processing that shows how the AI interprets the drawing (e.g., magazine placement, grip, scope functionality) and pulls it into the game in real time.
The game is being developed with support from a dozen high-level game producers and artists from major AAA studios. Its unique feature is the ability for players to draw a weapon, which is then integrated into the game in real-time.
In the Puget Systems booth, the company will be partnering with AMD and NVIDIA to showcase the hardware required to create the real-time ‘chalk drawing experience’ featured in Chalk Warfare.
The Puget Workstation R110-S running the demo features:
- ASUS ROG STRIX B850-I GAMING WIFI
- AMD Ryzen 9 9900X
- 2x Kingston DDR5 64GB
- NVIDIA GeForce RTX 5090
- Samsung 990 Pro 1TB M.2 SSD
To best showcase the processing power behind Chalk Warfare, the booth demo will feature two monitors: on one monitor, attendees will see the backed AI processing, showing how the AI interprets the drawing (erg., magazine placement, grip, scope functionality). An additional monitor will show the weapon being pulled into the game in real time, demonstrating in-game interaction.
For more information on the Puget Systems workstations powering the Chalk Warfare demo, read the case study published by Puget Systems.
