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Fare-thee-well PluralEyes – you were truly revolutionary

Fare-thee-well PluralEyes - you were truly revolutionary 3

It was about a week ago when Maxon, the current owner of Red Giant Software, announced that the legendary waveform syncing software PluralEyes was going into “limited maintenance mode.” I think that means that PluralEyes is pretty much dead. I couldn’t let this moment in time pass without a little ode to PluralEyes, which when it was introduced way back in 2009 was one of the most revolutionary products to hit video post-production. It came from a small company called Singular Software. I’m hard-pressed to think of another software tool that has saved so much time in so much frustration when it comes to busy work that no editor or assistant editor wants to do: syncing multiple cameras in a multi-cam shoot or in a music video production.

Hmm… I’ve written this before

This isn’t the first time that I have written a farewell to a Red Giant product. I did the same for Magic Bullet Grinder and Bulletproof when those products met their demise. I don’t think this is so much an issue with Red Giant supporting its products, but rather the market for such products is greatly reduced when the products have outlived their usefulness.

PluralEyes might seem less useful these days since all non-linear editing applications have waveform syncing built in. But that is usually in the context of multicam editing and building multicam clips. And you can’t seem them do this:

Nor are they able to correct for sync drift which PluralEyes could do and it was a real lifesaver.

I had still used PluralEyes as recently as late last fall for what I have often called “an impossible music sync” that none of the built-in NLE waveform syncing tools could handle (I have a waveform sync shootout article in draft mode if I would ever finish it). So I still found it to be an indispensable and unmatched post-production tool on occasion. And using PluralEyes via the Adobe Premiere Pro extension meant that you could help those impossible syncs along by building a preliminary out-of-sync sync map that made things a bit easier.

But admittedly, I haven’t used it nearest much over the last few years.

Part of that is because the waveform syncing features built into editing applications are very convenient and handy and partly because of the growing (and welcome) use of time code syncing means waveform sync is, thankfully, no longer needed.

But when it was needed, PluralEyes was always there.

Like when you had to edit a music video. At one point, PE added a feature called takes that might have been in response to me pestering them to support the unique not-really-mulitcam-but-kinda-multicam way of doing music videos.

Let’s take a walk down memory lane with PluralEyes.

That’s the history of PluralEyes. It’s been a long and winding road for a utility that sprung from the mind of Bruce Sharpe, the man who I quite literally wanted to bow down to when I saw PluralEyes work for the first time at the plug-in pavilion at NAB. I’m sure they were probably some other people that went into the development of that original version of PluralEyes and they deserve praise as well, but I want to thank Bruce for this amazing little tool that saved so many of us so much time and frustration over the years.

Back in 2009, it was like magic when you would import the sequence of random clips from multiple cameras and have them all magically made in sync.

This was version 3 once PE introduced their stand-alone version:

And then version 4 with a brand new interface:

Later with the retooling of the interface, you could literally watch the clips around as it achieves the sync. That was like voodoo happening right before your very eyes. These days with waveform syncing built into all of the NLEs, editors often expect perfection even when they are throwing an audio syncing mess at their editor of choice. The bigger the garbage in the less chance that sync operation will work, and that’s where PluralEyes would often excel. I have had PluralEyes be able to take camera scratch audio ranging from one next camera next to a giant concert speaker where the audio was almost unrecognizable of the band playing the song and be able to sync that with a camera high on a balcony that has the exact opposite when it comes to scratch audio quality. It was truly amazing some of the things that it could do. It will still work, so if you have your copy of PluralEyes installed you can still marvel at what it can do.

Thank you PluralEyes … you were are amazing.

Where do we go from here?

We all know that waveform sync is built into all of the major NLEs these days. It usually works pretty well, but there are times when it just doesn’t work. The only real standalone option today is Syncaila. It’s XML based with some very flexible licensing options and it is available for both Windows and Mac. It includes a free version that will sync 20 clips on two tracks as well as a 20-day fully functional trial. If you’re built-in NLE syncing isn’t cutting it, then give Syncaila a try. I hope it doesn’t get purchased and continues to live a long and upgrading life.

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