YouTube please: full IDN, basic HTML, live rates and stats 3
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George

Live frame rates are the biggest problem on YouTube. There is no way to get around this. Even if you have 100% correctly configured hardware, YouTube will destroy the smoothness of European videos by inserting duplicate frames into the stream to achieve ~30/~60 fps. Until 2020 such streams worked fine, then YouTube broke or intentionally removed this feature. Interesting fact: Twitch, a platform designed for streaming video games (60 Hz standard) supports both 50 and 60. I tested, it works fine. No problem with the European ex-PAL standard. On the other hand, YouTube, a platform that is intended to replace TV, does not support the most popular TV broadcasting standard in the world (around 3/4 of the world’s population). North America (including USA) and Japan – the two main places where the ~30/~60 broadcasting standard is used. The rest of the world is 25/50 (even China). YouTube programmers, what is wrong with you?

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