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Puget Labs announces Puget Bench for Unreal Engine

Puget Labs announces Puget Bench for Unreal EnginePuget Bench for Unreal Engine is a real-world performance benchmark designed to evaluate how modern workstation hardware performs inside Unreal Engine production workflows.

Puget Systems announced it is continuing its commitment to bringing real-world performance testing to industry-popular creative applications with the launch of Puget Bench for Unreal Engine. Built on Puget Labs’ established methodology of application-based benchmarking, the new test suite focuses on reproducible, workflow-driven performance measurement rather than synthetic or isolated hardware metrics.

Designed for a broad spectrum of users, including real-time 3D artists, technical directors, visualization professionals, developers, reviewers, and hardware manufacturers, the benchmark helps answer practical questions such as:

  1. How will new CPU or GPU hardware improve Unreal Engine workflows?
  2. What is the real performance impact of different workstation configurations?
  3. Is a system performing as expected under production-like workloads?
  4. Which hardware components are limiting performance in real projects?

Puget Bench for Unreal Engine runs directly on top of a user’s installed UE environment, executing a series of real-world tests designed to reflect common production tasks. Examples include loading complex projects, evaluating viewport performance, processing real-time rendering workloads, and measuring content creation tasks used in professional pipelines.

Unlike synthetic benchmarks that isolate specific hardware components, Puget Bench for Unreal Engine measures performance in integrated workflows that combine CPU, GPU, memory, and storage behavior in realistic production scenarios.

The new app expands the company’s benchmark platforms unified under the name Puget Bench for Creators, designed to evaluate performance across industry-standard creative applications using real-world workloads rather than synthetic tests.

The benchmarks run directly inside the host applications to ensure results reflect actual production performance. This approach allows users to validate system performance, compare hardware configurations, and identify potential bottlenecks using workflows that closely mirror day-to-day professional work.

Puget Bench for Creators currently includes benchmarks for Adobe After Effects, Adobe Lightroom Classic, Adobe Photoshop, Adobe Premiere Pro and Blackmagic Design DaVinci Resolve. Unreal Engine is next!

Puget Bench for Creators is available for Windows and macOS. Benchmarks are free for personal use, with commercial licensing required for organizations and users needing advanced features such as local logging, automation, and CLI integration.

A public beta program for Puget Bench for Unreal Engine will open later this year, allowing Unreal Engine users, studios, reviewers, and hardware partners to participate in early testing and feedback. Follow the link to join the waitlist for the Puget Bench for Unreal Engine beta.

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