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NVIDIA FIRST TO OFFER FULL SUPPORT FOR OPENGL 3.0

SANTA CLARA, Calif. – Dec. 16, 2008 – Further demonstrating its leadership and commitment to OpenGL and the standardization process, NVIDIA® today released fully supported drivers for OpenGL® 3.0 for Windows XP, Windows Vista and Linux on its select GeForce® and Quadro® solutions. These drivers enable software developers to take full advantage of all OpenGL 3.0 capabilities, accelerating their delivery of cutting-edge media platforms and applications.

Building on four months of public beta testing, NVIDIA is now the first hardware developer to offer full support of the Khronos Group’s new cross-platform 3D graphics standard. The new drivers implement the OpenGL 3.0 API and the GLSL 1.30 shading language to offer developers a broad set of programmable 3D and 2D graphics rendering, visualization and hardware acceleration functions. Developers can immediately begin using these drivers to build OpenGL 3.0 functionality into their software to give end-users new, superior graphics reproduction and visualization features.

“We are committed to providing users of our industry-leading graphics and visualization solutions with the most advanced functionality, best performance and widest compatibility possible,” says Barthold Lichtenbelt, manager, OpenGL Software, NVIDIA and chair of the OpenGL working group at Khronos. “NVIDIA has supported the majority of OpenGL 3.0 capabilities since the Khronos Group publically announced the new standard and now gives developers complete support with the addition of preview contexts, one- and two-channel rendering and the ClearBuffer API.”

For more information, or to download NVIDIA OpenGL 3.0 drivers, visit: http://developer.nvidia.com/object/opengl_3_driver.html.

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