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Arcturus shows the world’s first high-performance Volumetric Video Codec

Arcturus shows the world’s first high-performance Volumetric Video CodecThe year starts with another “World’s First”: a new Accelerated Volumetric Video (AVV) codec allowing for more volumetric characters than ever to be added to digital scenes without loss of quality.

The first 2024 update to the industry-leading HoloSuite toolset brings with it a new way to deliver lightweight, scalable volumetric video to game engines with real time rendering and playback. . According to Arcturus, “through the use of a first-of-its-kind high-performance codec, anyone from virtual production teams to game creators can now populate their digital scenes with more volumetric characters than previously possible, while also maintaining a higher level of data quality than ever before.“

In the past, content creators looking to populate scenes have had to make a choice. While volumetric video can offer a faster turnaround and a more natural performance than a CG digihuman, the amount of data generated meant large files that increase the demands on the hardware. To solve that issue, Arcturus created Accelerated Volumetric Video (AVV), the world’s first high performance volumetric video codec.

With AVV, volumetric files are significantly compressed, while maintaining the quality of the data. That allows creators building a virtual environment to play back more volumetric video characters in real time than ever before. Users have access to similar Levels of Detail (LoDs) tools found in game engines to prioritize the character nearest the camera, leading to better playback performance and higher quality characters.

Technology used in the 7th Guest VR

“With each new generation of any visual technology, the demands on the hardware are an issue that can definitely slow adoption. It could be exactly what a project needs, but if it isn’t practical to use, no one benefits,” said Arcturus CEO, Kamal Mistry. “AVV makes volumetric video a viable solution for digital scenes looking to add a high quantity of human characters.”

Along with improved scalability, the AVV codec also adds a handful of features all designed to improve the visual quality of a volumetric character.

While HoloSuite users can now access the full complement of features, the tools have already been employed in multiple professional ventures, including an as-yet-unannounced Dimension Studios virtual production project, and the recently released — and critically acclaimed — remake of the classic game, the 7th Guest VR from Vertigo Games, as the classic returned, reimagined, on its 30th year anniversary, last October.

“The original 7th Guest managed to tell an engaging story using full motion video, but for virtual reality we wanted to elevate that experience and use full 3D recordings of the performers, captured through volumetric video,” said Paul van der Meer, project lead for Vertigo Games. “We worked closely with Arcturus to compress the data with almost no loss and reduce the original volumetric assets by a quarter. For the first time ever in VR, we were able to include multiple volumetric video streams featuring real performances in 3D, giving players a new and compelling experience.”

Accelerated Volumetric Video is an add-on; free for experimentation and non-commercial use for HoloSuite subscribers. Annual HoloSuite licenses are available for commercial and private use. Special pricing for education is available upon request.

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