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GDC 2012: Streamlining Game Development With Autodesk Gameware

At Game Developer’s Conference (GDC) 2012, Autodesk, Inc. plans to unveil new versions of its Autodesk Gameware products, including an enhanced solution for mobile game development and an expanded artificial intelligence (AI) toolset. During the show, Autodesk will showcase how its latest game development solutions are helping to streamline the creation of captivating AAA, MMO, mobile and casual games — offering product demonstrations, sponsored sessions and Autodesk MasterClasses by product and industry experts, both live in San Francisco (booth #1432, North Hall), and on its AREA community site at http://area.autodesk.com/gdc2012 .

The Gameware product line encompasses Autodesk’s game development technology and is comprised of Autodesk Scaleform user interface solution, Autodesk Kynapse AI middleware, Autodesk Beast lighting solution and Autodesk HumanIK animation middleware.

Learn From the Experts
Various game developers will offer a sneak peek into upcoming games at the Autodesk booth #1432, while sharing how Autodesk Digital Entertainment Creation (DEC) software and Gameware products helped develop “London 2012TM – The Official Video Game of the Olympic Games” (SEGA Studios Australia); “Far Cry 3” (Ubisoft); “DUST 514” (River for UI development); “Fortnite” (Epic Games); and “Twin Spin” (GlobZ). Presentations will also be offered about the development of hit titles “Killzone 3” (Guerilla Games); “Gears of War 3” (Epic Games); and “Infinity Blade II” (Epic Games), among others. In addition, Autodesk will unveil its own proof-of-concept game, “Hyperspace Madness,” developed to showcase the company’s proposed Project Skyline technology and Gameware products. Beginning March 7, all booth presentations will be available live and on-demand on AREA TV.

Show attendees can learn from product experts and industry leaders in seven different Autodesk-sponsored sessions. The sessions will provide:

Three free online MasterClasses are also being offered on AREA, covering tips and tricks for creating game environment assets in 3ds Max; facial animation and retargeting for games using custom tools with the Maya API; and 3D math for game artists. More information about the Autodesk-sponsored sessions and free MasterClasses is available at http://area.autodesk.com/gdc2012 .

Get Hands On With Autodesk
In the hands-on area of the Autodesk booth, showgoers can interact with Autodesk DEC software and Gameware products, assisted by company product experts. Attendees can also play Autodesk’s “Hyperspace Madness” proof-of-concept game, along with other mobile games developed with Autodesk technology: “Twin Spin” (GlobZ); “Frontline Commando” (Glu Games); and “Band Together” (Red Engine Productions, Inc).

Game developers can also connect with Autodesk on Twitter at http://www.twitter.com/adskgameware and on Facebook at http://www.facebook.com/autodeskME .

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