Color Management Part 21: HDR formats, colorspaces and TLAs
High Dynamic Range video is a new frontier for many After Effects users, but despite the clear advantages it...
AI Tools Part 5: 2023 A Year in Review
What a year it’s been for Generative AI technology and the tools that have been developed! When I first...
Color Management Part 20: HDR Compositing just looks better!
High Dynamic Range compositing, using 32 bit float mode in After Effects, just looks better. It’s that simple, and...
After Effects and Syntheyes for advanced screen replacements
Last week saw an exciting announcement from BorisFX – a merger with Syntheyes, the 3D tracker created by Russ...
After Effects and chicken parmigiana are the same
I can’t say for sure, but I think I’m the first person to compare After Effects to Chicken Parmigiana. ...
Color Management Part 18: Bit Depth
After Effects has a project-wide bit depth setting, but individual plugins may or may not support all bit depths....
Color Management Part 17: Linear Compositing
Linear compositing can be a tricky subject. Many years ago a few of my colleagues started discussing it. One...
Color Management: OCIO & ACES in AE 2023
After Effects now has OpenColorIO and ACES built in. While that is great news for digital artists, it also...
In Depth Look – Lordenfel: Castles & Dungeons RPG pack for Unreal Engine 5.1
For me, the Unreal Marketplace is like a Black Hole. Once I head in there, I can spend hours...
After Effects: Using Deadline for a Render Farm
For commercial 3D animation, having a render farm is almost a basic necessity – but After Effects render farms...