Another in a series of color correction tutorials from the upcoming revised edition of “Color Correction for Video” coming out in December from Focal Press. In this installment, I show you how to sample colors on the screen in Apple Color to get numeric readouts of specific pixels in your image. (These same methods can […]
Day: October 20, 2008
Marketing Amplified
MuseWorx… enterprise level solutions for all business Imagine a world where most of the functions of our marketing – finding ideas, creating ads, building accountability, managing assets, tapping into resources, and even buying media — do not take place in traditional ways, but rather through massive computer server farms located remotely, and connected to global […]
Be like water, knowledge is love
Stuff or love? How metaphors direct our efforts to manage knowledge in organisations Daniel GAndriessen Abstract This position paper addresses the way knowledge is conceptualised in knowledge management (KM) literature and practice. Using the work of Lakoff and Johnson on metaphors it will show how people use metaphors to think and talk about knowledge. In […]
Anything Worth Backing Up…
Recently, there was a good discussion on the MediaMotion After Effects list about archiving projects. Some use RAIDs and shared network storage devices; some use tape drives such as the Quantum LTO-3; some use stacks of DVDs; some use raw hard disks with adaptors like the Wiebetech ComboDock (which Art Adams wrote about a few […]
HD Expo Kicks Off
October 16, 2008 (Burbank, CA) HD EXPO returns to its Burbank roots for the second year in a row with two full days of world-class panels, exhibitions and education on October 29-30, 2008. Over the course of the two day event, HD EXPO will present panels featuring the world’s leading 3D experts, view 3D screenings, […]
Building Good Hardware (is Harder Than it Looks)
Building good hardware is not a trivial undertaking. We’ve all seen it time and time again as new companies go through the throes of taking a great concept all the way through the many layers of design and development, to a final shipping product (unfortunately, not always in quantity). We saw this play out for […]
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