Camera Control, Part 2: Graph Editor & Dolly Rigs

Camera Control, Part 2: Graph Editor & Dolly Rigs 1

In the previous column, we discussed a handful of tricks and techniques which can be used in different situations to make it easier to animate the 3D camera in After Effects, including one node cameras, two node cameras, auto-orientation, and building a special orbiting camera rig using parenting and null objects. In this column we’ll […]

Read More… from Camera Control, Part 2: Graph Editor & Dolly Rigs

Camera Control, Part 1: Auto-Orient & Orbit

mg75_04b-orbit1.jpg

One of the most daunting obstacles for motion graphics artists making the transition from 2D to 3D is animating the camera. In this month’s column, we’ll give a quick review of the two basic camera types you can animate in After Effects, plus reveal the easy-to-miss Auto-Orient Along Path option. Then we’ll show you how […]

Read More… from Camera Control, Part 1: Auto-Orient & Orbit