Sci-Fi universe callout to videomakers

Sci-Fi universe callout to videomakers 1

Star Wars: The Force Awakens reached the public at about the same time a science-fiction computer game, Elite Dangerous, “landed” its new expansion, Horizons, giving users the option to land on planets. Time to ask if there is much difference between the fiction in movies and games? A stream of new cinematic in-game sequences from […]

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Kids Build VFX Company, I Send Tachyon Beam Back in Time

Kids Build VFX Company, I Send Tachyon Beam Back in Time 2

This is interesting, two boys, Ben and Alex, 11 and 13 respectively, are making, and selling, their own Star Wars inspired plug-ins, with the help of their dad who’s a developer. They’ve got light sabers and blasters, as well as some “space wipes”. The plug-ins run in FCP, Motion, AE and Premiere. […]

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Rigging Behaviors in Motion for Final Cut Pro X

Rigging Behaviors in Motion for Final Cut Pro X 3

This week on MacBreak Studio, I show Steve Martin from Ripple Training how you can “rig” behaviors in Motion so that the Final Cut Pro X editor can adjust the timing of an animation. This episode is a primer on how to set up a Motion project for publication to Final Cut Pro X. I […]

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Sony to alleviate PXW-X70’s constrained 4K via firmware upgrade

Sony to alleviate PXW-X70's constrained 4K via firmware upgrade 4

Current and prospective users of the Sony PXW-X70 who are interested in shooting 4K UHD will rejoice sometime in 2016, since in Sony’s first fiscal quarter of 2016, the company will reportedly release a firmware update to allow recording up to 100 megabits per second. This represents a huge improvement of the current 60 megabit […]

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